@startuml
sprite $crosshairs [48x48/16] {
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000000000000000000002FFFFF9000000000000000000000
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0000000002FFFFFFFF920FFFFF705CFFFFFFF90000000000
00000000004FFFFFFFFFDFFFFFEFFFFFFFFFB00000000000
000000000003EFFFFFFFFFFFFFFFFFFFFFF9000000000000
0000000000002CFFFFFFFFFFFFFFFFFFFF70000000000000
000000000000005EFFFFFFFFFFFFFFFFB200000000000000
00000000000000006DFFFFFFFFFFFFA40000000000000000
00000000000000000026AFFFFFD841000000000000000000
000000000000000000000FFFFF7000000000000000000000
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000000000000000000000EFFFF6000000000000000000000
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000000000000000000000000000000000000000000000000
}


!define FA5_CROSSHAIRS(_alias) ENTITY(rectangle,black,crosshairs,_alias,FA5 CROSSHAIRS)
!define FA5_CROSSHAIRS(_alias, _label) ENTITY(rectangle,black,crosshairs,_label, _alias,FA5 CROSSHAIRS)
!define FA5_CROSSHAIRS(_alias, _label, _shape) ENTITY(_shape,black,crosshairs,_label, _alias,FA5 CROSSHAIRS)
!define FA5_CROSSHAIRS(_alias, _label, _shape, _color) ENTITY(_shape,_color,crosshairs,_label, _alias,FA5 CROSSHAIRS)
skinparam folderBackgroundColor<<FA5 CROSSHAIRS>> White
@enduml